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ANGEL FEVER


  • COVID-19 has not come to this reality. Instead there's been a strange illness much closer to the Swine Flu pandemic of 2009. The death toll is much smaller, though under reported. There've been no mask mandates or large social change or upheaval as a result.

  • Like the previous swine flu pandemic, the people most affected tend to be younger. Symptoms include fever, headache, dizziness, sneezing, muscle or joint pain, sore throat, chills, fatigue, runny nose, diarrhea and vomiting.

  • The government claims the virus came from factory farmed chickens, that this is an avian flu, but this is a coverup for the extraterrestrial nature of the virus.

  • For most people, the flu is a mild experience with no lasting after effects.

  • Those who are hospitalized or are more strongly affected by the virus, have a small chance of ending up with a minor ability with a drawback. Those who are hospitalized and receive that minor ability usually claim to have seen an Angel while experiencing a high fever, thus the name Angel Fever.



CONTRACTING THE FEVER


  • If you're interested in having your character come down with the extraterrestrial flu, they may end up with one of the following abilities listed below.

  • Characters who are not capable of getting sick, or already have abilities or powers, will be unaffected by the virus.

  • Those who end up with abilities aren't hallucinating when they say they saw an something that looked like an Angel. What did they see? Guess we'll find out.

  • See the "AC Rewards" located on the "Players Only" page for more details.



LIST OF POWERS



INJURY TRANSFER

DESCRIPTION: It looks similar to a healing ability except you take on another person's injuries in part or in full via touch. A handy way to keep someone alive, too bad it might result in needing sitches yourself.

ADVANCED VERSION: For an additional activity redemption, you can transfer injuries to someone other than yourself via touch. Maybe they're willing or maybe it's self defense.

TELEPATHIC CONVERSATION

DESCRIPTION: While you can't read another person's thoughts, you can link up and speak to someone telepathically within conversational range.

ADVANCED VERSION: For an additional activity redemption, you can advance your telepathic conversation skill to anywhere within Dunwich so long as you have spoken telepathically with them before.

"NIGHT" VISION

DESCRIPTION: Your eyes can pick up so many more colors than you were able to perceive before. It can be painful or overwhelming during the day, but you have decent vision at night. Good thing sun glasses exist.

ADVANCED VERSION: For an additional activity redemption you can "see" a static psychic impression left behind by a traumatic event. They're faint and don't give the whole story, but still useful.

DIM

DESCRIPTION: To make yourself dim is to make yourself difficult to detect, if not completely invisible. It takes practice to make yourself dim, and difficult to come out of being dimmed.

ADVANCED VERSION: For an additional activity redemption you can make other people "dim" with you, provided you maintain physical touch, like hand holding as an example.

CRACKS

DESCRIPTION: During your healing, you develop a painful rash on one of your arms. The skin cracks and peels as if burnt and when it does heal you are left with a faint network of scarring on the arm and hand (of your choice) and the searing agony of the cracked skin recedes to a dull ache. Once per day you can stretch the hand and cause a searing light to pour from the cracks, illuminating your surroundings in a 20 foot radius for an hour.

ADVANCED VERSION: For an additional activity redemption this light seems to damage undead creatures like vampires and ghosts.

TWIN SOUL

DESCRIPTION: You survived Angel Flu, but someone else in hospital wasn't so lucky. You now share a body with the soul of a recently departed villager of Dunwich. You pick up one or two high level skills or knowledge from your twin soul (make an NPC). You also have periodic insight into whatever your twin soul can give you about the town. The insights come randomly and without warning and can be very distracting.

ADVANCED VERSION: For an additional AC, this soul can be temporarily transferred to another PC, but reverts back to you at sunrise. While the soul is transferred you no longer have access to the skills/knowledge it gives you.

THE EYE

DESCRIPTION: You gain an additional eye somewhere on your body. The eye opens irregularly, but can see auras of people revealing their emotional state.

ADVANCED VERSION: For an additional activity redemption the eye unnerves animals and normal humans, causing them to momentarily freeze when held in its line of sight. Humans altered by the mist for plots and supernatural humans or animals have a 50% chance at being immune each encounter.

TODASH STEP

DESCRIPTION: You accidentally step through Todash Space, only to end up somewhere else in Dunwich. To you, it looks like stepping into a fog and stumbling out, although sometimes you can catch glimpses of terrible shapes in the mist. With practice, you can purposefully step into Todash space, but you have no control of where you end up. If you are frightened or caught by surprise, you cannot stop yourself from taking a Todash Step by reflex to get away.

ADVANCED VERSION: For an additional activity redemption, you can control the ending destination when you purposefully take a Todash Step, once a day after a long rest. It must be within 30 feet, and has to be a spot you can see not blocked by a wall or something else. You can still be frightened or surprised into taking a Todash Step somewhere on accident.

POWER-UPS

DESCRIPTION: Twice a day, at random, you find yourself infused with one of the following: quickened speed, abnormal strength, cat-like reflexes, or indestructibility. These infusions come only in two minute bursts. With time, you can control when you power up, but not what that power-up will be.

ADVANCED VERSION: For an additional AC, you can power-up for a duration of five minutes. The power itself is still random.

WINGED

DESCRIPTION: When frightened, you will suddenly find yourself with a set of mayfly wings. They sprout from your back and through your clothing — painfully — to allow you to glide down from heights or away from something. Then they return inside your body (you guessed it, painfully) after.

ADVANCED VERSION: For an additional AC, you will be able to able to control when they come out.


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